Blog Update 1: Vision

Hello everyone, This is the first of many blog posts, which outline our game mechanics, lore, and what we hope to accomplish. Be sure to keep checking back on our website as we continue to update you with more information. As of right now, I just want to talk a bit out how the idea of our game came to be, and why we even started making this game in the first place.


Hello everyone,

This is the first of many blog posts, which outline our game mechanics, lore, and what we hope to accomplish. Be sure to keep checking back on our website as we continue to update you with more information. As of right now, I just want to talk a bit out how the idea of our game came to be, and why we even started making this game in the first place.

In order to do that, we may have to go all the way back to the beginning of when I was a young lad, with way too much time on my hands and access to a computer. I spent hours playing games like, Neverwinter Nights, Planescape Torment, and Final Fantasy. I would spend hours slowly crawling through dungeons and reading pages and pages of dialogue. At some point the game industry stopped making those types of games.

About a year ago, I sat down with one of my best friends and he tried to convince me to make a game with him. We spent hours discussing ideas for lore and the setting. We talked about what we liked about certain games and what we didn’t like. From these discussions the setting for Final Equinox  was born.

We didn’t want to make a game, that was simply a rip off of our favorite classic rpgs, but a game that merged what we loved about games new and old, and hopefully find a way to move rpgs in a new direction.

We decided our game would focus on turn based space ship combat, and an indepth crew management system which affects the overall combat ability of your ships.

Final Equinox is a game where your choices matter. Morality takes the form of different shades of grey, and crew death is permanent.

We hope to talk to you more in the near future.

Kevin Sawall

Game Director


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