Newest development update, talking about us entering production and the first location of the game.
Kevin here, got a few different things we wanted to update you guys on. First of all being we have officially entered production this month. YEAH! It has been exciting seeing the art team and programming team come together to combine their designs and get to see what they actually look like in the game. It's been really neat, and we definitely appreciate all of the attention you guys have given us; for a game that is still early in the stages of development it is more than we could ask for and are really going to be doing our best to make it worth your while.
New Team Members:
With us entering production we have ramped up our team size quite a bit; adding some more people on the art and programming side of things. It is pretty cool to see the different visions each of our team members bring to the project, and I believe that each person will be able to add something significant to the game. We have definitely come a long way from being two people in a second bedroom in an apartment. We are currently integrating new members into the team, and our production speed has already increased quite a bit, and are very excited to see how things unfold.
Many of our new artists are working on things which we will show in later updates, but we wanted to not let you walk away empty handed so here is our final version of Oracle Battlestation, the first location seen in the game:
The battle station was designed by our Senior Artist Noel-Tien Nguyen, who also illustrated and designed our UI, and illustrated by our other Senior Artist John Seiles.
Oracle Battlestation is located in the far reaches of deep space, and is the newest station commissioned by the Galactic Commonwealth. Its technology is state of the art, and is used as both a rest stop for weary traders taking a short rest from their travels or military members defending small space colonies and mining facilities from Valhin’s Alliance, a violent rebel group which after being defeated multiple times, has relied mostly on quick hit and run tactics.
I am really excited to say that with all of the cool changes which we have experienced there are a lot of neat things to talk about. Our goal is to have monthly updates giving insight into our production process as well as detailing our world and the content you can expect to see in the game. As always please follow us on Twitter and Facebook, and feel free to send us any questions or encouraging words you may have.
Go check out ATOM RPG Kickstarter.com. If you love classic roleplaying games as much as we do, you should donate money to their kickstarter. Some of us at Frozen Wasteland Entertainment have already backed this game. I had a great time playing Wasteland 2 and the original Fallout games, and this looks like it could be a game made with the similar amount of care and passion. Plus I’m a sucker for well done turn passed combat and morally gray decision making. Go help them reach some of their stretch goals before time runs out!