The team behind Final Equinox: The Arrival


Kevin Sawall (Project Director & Lead Designer): One of the Co-Founders of Frozen Wasteland Entertainment, Kevin spent much of the pre production designing the shape and feel of the world. Outlining major event, races, and areas.. He is currently working on the narrative and the dialogue in the game, as well as an array of other responsibilities.


Jonathan Phelps (Lead Programmer & Producer): One of the Co-Founders of Frozen Wasteland Entertainment, Jon spends much of his time getting the engine running properly and overseeing the implementation of different assets into the game. His favorite games include open world RPGs with a strong exploration focus. 


 Sergey Yegorow (Lead Artist): Sergey brings his unique vision and talent to Frozen Wasteland to help perfect many of our more mechanically oriented designs.. Much of his work has included creating unique concept art our artists can work off of. Sergey also helps shape and define the overall look and feel of our world. 


Noel-Tien Nguyen (Senior Artist): Noel-Tien is a Senior Artist who specializes in character design. He is persevering, organized, not afraid of challenges, and is always looking for ways to improve himself and his art skills. He is currently traveling through Vietnam and many of his travels have inspired his artwork. Noel-Tien has worked on many smaller games, and has an interest in Rpgs.


Juelle Quilantang (Illustrator): Juelle is an illustrator with Frozen Wasteland entertainment her main work mostly focuses on character art, but she has also helped in other areas as well. Before joining Frozen Wasteland, Juelle’s has worked on card games as well as other projects.


Nace Jelovcan (3D Artist): Nace is one of our Slovenian 3D artists currently working on Final Equinox: The Arrival. His role includes helping create the look and feel of the different factions the player encounters throughout the game. Nace has experience modeling, texturing, and animating objects throughout different smaller games and unreleased projects.


Mattisse Chevere (3D Artist): Mattisse is another one of our 3D artists. He is currently studying 3D art in Miami Florida, and has been providing his technical knowledge as well. Mattisse has worked on smaller student projects throughout his time at school.


Max Petersson (System Designer): Max is working on game design. He draws on past experiences playing tabletop pen and paper role playing games to help create an effective combat system in the game. He also built his own desk, which is pretty cool. 


Tyler Davidson (Programmer): Tyler is an experienced C++ programmer who enjoys playing video games as well as creating them. before joining the Final Equinox: The Arrival team. Tyler was a modder working on programming work for Neverwinter Nights 2 mods. Tyler has a wide interest in different types of games, and is able to use this to help improve Final Equinox: The Arrival.


Hong Luu (Programmer): Hong is a recent graduate living in Los Angeles California. He has contributed his programming knowledge to many different projects throughout his time at University, and has a strong interest in space and science fiction.


As well as other artists and designers who have contributed on a freelance basis.  Full credits will be updated on completion.